How to use magic
Use the Young Adventurer’s Guide to Wizards & Spells to learn about magic. When you play a magic-user, you choose a type of magic user and learn their spells as you go on adventures. Wizards & Spells doesn’t have the rules for levels of spells and the dice you roll so use this simple trick to cast any spell.
In our quick start, you roll to cast any spell. If you roll a 1, the spell fails in the worst way.
Spell level | DC to cast | When you can learn it |
Cantrip | 10 | anytime |
1 | 11 | anytime |
2 | 12 | after 2 sessions |
3 | 13 | after 3 sessions |
4 | 14 | after 4 sessions |
5 | 15 | after 5 sessions |
6 | 16 | after 6 sessions |
7 | 17 | after 7 sessions |
8 | 18 | after 8 sessions |
9 | 19 | After 9 sessions |
Spell Effects
Use the d10 for all spell effects. If a spell does damage, it does 1d10 damage. If it does damage to a group of creatures, divide the d10 result across them. If it affects a number of creatures, it affects 1d10 creatures. If it lasts for a certain amount of time, it lasts for 1d10 rounds.