How to play monsters
Fighting with monsters can seem complicated for the DM. Simplify your combat by thinking of how dangerous a monster is. For example, one goblin is mostly a pest. It won’t have many hit points and won’t do much damage.
In the Young Adventurer’s Guides, monsters have a rating symbolized with a Skull and a number. We’ve included that here in case you want to use that guide as your manual of monsters.
| Danger level | Skull rating | HP | Monster’s attack bonus | Monster’s damage die |
| Low | 0 | 5 or less | 0 | d4 |
| Moderate | 1 | 10 | +1 | d6 |
| Medium | 2 | 20 | +2 | d8 |
| High | 3 | 30 | +3 | d10 |
| Scary | 4 | 40 | +4 | d12 |
| Frightening | 5 | 50 | +5 | d20 |
| Terrifying | EPIC | 100 | +10 | d100 |