Advice for players
If you don’t know what to do, do one of these things
Often the DM will ask what your character wants to do. Sometimes, it’s difficult to think about that with everything going on. Here is a list of the things you should be doing most often:
- Talk to other characters. Talk with the other players’ characters and the NPCs in the scene. If the NPCs are mean, you might have to use CHA.
- Look for clues. Ask the DM what’s going on if you have a question. Use your INT to investigate the scene.
- Stay safe. You don’t have to fight every monster. And when you are fighting monsters, make sure to think about how you can be safe from their attacks. Use your WIS to perceive threats and use your DEX to hide if you need to.
- Help your friends. If everyone in a scene is already doing everything you can, then help one of your friends. They’ll get Advantage on their rolls!
- Fight monsters! Sometimes, you just gotta take out a monster to keep everyone safe.
- Search for treasure! Baddies hoard treasure. It is known. Make sure to search the area with your INT after you defeat a monster.
Failure is fun!
Role-playing games are not contests that you win. They are experiences in telling stories with friends. Failure makes interesting stories. Don’t fudge your rolls. Embrace failure. Use it to make interesting things happen in your story.
Characters are heroes!
The D&D club is not for the unheroic. Characters may be shy or reluctant but they are still becoming heroes through their adventures in the club. Characters may not know how to be helpful heroes to others when the adventure begins but they’ll learn. All characters can and should learn about themselves in order to grow. That’s what makes for good stories.
But in general, the DDC is not a game for playing evil characters.
As a DM, you should always encourage heroism from the PCs. When players want their characters to go against the good ideas of the rest of the party, things should become harder for those characters.